How to Give Students the Skills to Access 3D Printing, Desktop Manufacturing, and Industrial Design:
Industrial
Design – The Impending Renaissance
By Stephen Portz and Joshua Aurigemma
In
the 1980’s three technologies converged to create a revolution in the printing
world. These technologies were the
Macintosh computer with a WYSIWYG feature, the laser printer, and postscript
fonts. Each of these innovations played
significant roles in providing for what we now know as desktop publishing. Giving the masses the tools to create their
own published works forever changed the graphic arts, printing, and publishing
worlds.
Similarly,
the product design trifecta of 3D design software, rapid prototyping machines,
and open source electronics, are creating a perfect storm with which to launch
a new age in desktop manufacturing and industrial design.
Photo 1
- "LovLit" Candle Prototype by Industrial Designer Joshua Aurigemma
The Parallels are Unmistakable
Desktop
publishing technology not only altered forever the way publishing took place,
but it created a boom in the study and practice of graphic arts. Most companies at that time had entire
departments devoted to promotion, product advertising, print layout, and
publication; the nature of the work demanded it because it was mostly a manual
activity with significant levels of artistry involved. With desktop publishing, most of the nuances
of the craft could be automated through software applications and high quality
computer printers. As a result, anyone
with these desktop technologies could learn how to publish and many did. Across the nation, graphic arts programs
were expanded and desktop publishing courses were offered in most every high
school in the country.
Many
industry leaders are predicting a similar event taking place in the field of
desktop manufacturing. The technologies
have aligned in much the same way for 3D manufacturing that they did for
desktop publishing. In a recent edition
of “Make” magazine, 23 commercially available desktop 3D printers are
reviewed. Most of them carry a price
tag of less than $2000, but some are available for less than $1000. The simple fact that the “Make” magazine did
not even exist ten years ago and that Maker Faires numbered over 100
conferences on five continents across the globe this past year, speaks to the
exponential growth of the movement. For
comparison’s sake it should be noted that one of the first widely available
commercial laser printers, the one that essentially launched the desktop
publishing revolution, cost almost $7000.
With the price of a suitable computer and publishing software, a desktop
publishing workstation back in the day cost over $10000. Today, a quality desktop manufacturing workstation
can easily be had for less than half of that cost.
With
greater ease of access to the tools of manufacturing, the entire world of inventing
and product ideation will enter a new age of development. How should we prepare our students for this?
The
Elements of Desktop Manufacturing
3D
printers allow users to take virtual creations of solid objects or assemblies
of objects and “print” them in successive vertical layers of extruded molten
plastic. An additive design, 3D
printer, or rapid prototyping machine is much like the marriage of an ink jet
printer and a hot glue gun but with the addition of the Z axis. The computer directs the nozzle of the
printer to extrude a layer of plastic material, moves the nozzle to the next
layer height, and does it again.
There
are other types of 3D printing technologies, but this method is by far the most
common and the least expensive for would be desktop manufacturers. The computer system is so ubiquitous it barely
merits a mention in passing, but any system used must be powerful enough to
effectively drive the 3D design modeling software. Common programs include SolidWorks, Inventor, Solidedge, PTC Creo
and others. Each program is very
graphics intensive and requires powerful processors and graphics card
support. These professional programs
are expensive and boast a steep learning curve, but there are free programs
available for younger students and entry level users. These include Sketchup, 123D Design, Blender, Tinkercad, OpenScad,
and others. While any three dimensional
drawing program that allows you to output to an .STL or similar format file
will do, the work of an industrial designer highly favors a professional
drawing tool.
Open Source Electronics
The
development of open source electronics has in a similar fashion put the design
of the control aspects of the product in the hands of the consumer. Formerly accessible only to electronics manufacturers
with expensive printed circuit board design and printing equipment, open source
electronics control options give the would be inventor the ability to design,
construct, and prove sophisticated prototypes that use computer processing control.
The Arduino microcontroller is one such
solution. With the footprint of a
credit card, it allows a developer to control an electronics system by using 14
input/output pins. Control software and
programming is uploaded to the flash memory via a USB port. Additional and specific functionality is
provided to the Arduino by stacking commercially available boards or “shields”
to the microprocessor. Arduinos are
used extensively in robotics design, perhaps most notably in the popular quadricopter
UAVs.
Photo 3 - Raspberry PI (Image Courtesy of Raspberry PI Foundation)
Another
open source option for electronics control is the Raspberry PI. Created about the same time as the Arduino,
the PI is not just a microcontroller it is an entire computer in miniature. The
Raspberry is powered by a 5 volt micro USB connection. It has a 700MHz
processor with a half Gig of SDRAM.
There are video out ports for HDMI to drive a monitor with resolutions
up to 1920 x 1200, but there is also a composite RCA to allow connection to a
television set. A 3.5mm jack is
provided for audio in/out as well as an Ethernet port for networking and two
USB 2.0 ports. For storage, the Pi uses
SD cards with the operating system preinstalled.
Industrial Design and
Industrial Design Education
With
the convergence of these technologies, the foundation is set for a renaissance
in industrial design. Just as access to
the tools of publishing created an explosion of desktop design and publishing,
along with an educational movement to support it, so too will desktop manufacturing
necessitate instruction in the elements of product design.
Much like engineers, the
work of an industrial designer is to balance design criteria with constraints
and trade-offs to optimize solutions; But with a twist, industrial designers
seek to add value by increasing utility and significance of products. To do this, designers use the intersections
of desirability, feasibility, and viability to arrive at the optimum solutions
to a product idea. What are the
dynamics of each of these qualities that makes such a difference in good designs?
Desirability – Does the product have
value to the consumer? Obviously this
quality is relative as winter clothing doesn’t have near the appeal in Florida
that it has say in Minnesota.
Feasibility – This is the
engineering aspect of the design. It may
have enormous merit and potential to the consumer, but do we have the ability
to make it, make it so it works, and make it so lasts?
Viability – Are we able to make
the product with the means and methods that will allow us to realize a
reasonable profit margin? What is the competition doing? Can we add value to the market? What is our
benefit to risk analysis?
Inventing by using the
Industrial Design Process
With
these tools of product design and development our workforce is empowered to
evolve from the aspiration of being job seekers to now being job creators. But
what is the process of product design and creation?
Photo 4 - StoryBoarding a Product Idea (Image Courtesy of Joshua Aurigemma)
Effective designers are quick to observe
societal needs. They use their
multidisciplinary knowledge of people, business, and materials, manufacturing
methods, engineering and aesthetics to create things of value.
A
common technique in product ideation is storyboarding. Storyboarding allows the designer to flesh
out the intricacies of the problem as well as demonstrate how the solution may
be refined.
If
there is parity between a recognized need and a product that fulfills the
requirements of that need, the designer moves on to refine their design.
Photo 5 - Product Form and Function Workup (Image Courtesy of Joshua Aurigemma)
(The genesis for an
electronic candle idea emerges from the metaphor of a growing affection as a
light which glows brighter, or the obverse effect, with the candle
dimming. This prompts an idea for
adding value to the design by using a Bluetooth system driven through the
cellphone network. The technology allows for a matched pair of candles to synch
with one another across the world to communicate affection and let the other
candle’s owner know they are being thought of.
One owner picking up and holding the candle will cause their light to
glow brighter. The other owner’s candle
gradually synchs with the original to also begin to glow brighter).
Photo 6 - Refined cross-sectional
design of a product idea (Image Courtesy of Joshua Aurigemma)
Every designer has a
different style. To characterize all industrial designers and reduce their
activity to a step by step cookbook process oversimplifies the art. There are layers of consideration which draw
upon the designer’s expertise all along the way that challenge the premise of
their designs. Again, like engineering,
industrial design is a true iterative process and the best designers are able
to dispense with unworkable solutions quickly and intuitively.
Photo 7 - Early electronics
circuit design of product (Image Courtesy of Joshua Aurigemma)
Which comes first?
Is
the electronic schematic determined before the designer starts proto boarding
or does the designer document schematically what the circuit ended up being
after trials on the proto board? Does
the designer know what the shape of the product will be before they draw it up,
or do they draw it up and then learn what the shape will be? The answer to both questions is “yes”.
Photo 8 - Prototyping the Product Circuit (Image Courtesy of Joshua Aurigemma)
Changing accessibility
in the industry
Desktop manufacturing will automate many of the
heretofore skilled manual tasks in much the same way as desktop publishing
systems automated previous publishing industry methods. Much of the work of industrial design is
prototyping. This is usually conducted
by laboriously hand cutting forms in wood, shaping foam materials, creating
molds and castings using wax, plaster, silicone rubber, and plastics. The artistic aspects of this process were
formerly a barrier to career entry as an industrial designer. Now, much of this art is eliminated by
using the 3D printer - rapid prototyping machines.
Photo 9 - Refined Product Prototype (Image Courtesy of Joshua Aurigemma)
How can teachers prepare
students to be industrial designers?
Teachers
can help students by giving them familiarity with modeling and design
tools. Giving our students abilities
with these processes adds powerful tools to their repertoire toolkit. In this
way students begin to view problems as potential products that they can see
themselves creating.
What exactly should be
in our student’s toolkits?
The
world is 3D and our students need to visualize and design in 3D. Give students the ability to represent ideas
in 3D by teaching them to use a 3D drawing program. Get an inexpensive 3D printer and require students to design and
produce 3D output using the device.
Teach basic electronics with simple proto boards. Then teach them electronics control methods
using a Picoboard, Arduino, or Raspberry PI and require them to do a
project. Use a simple programming
language like Scratch or Lego Mindstorms to learn to write a custom electronics
control script. Teach them the skills
of craftsmanship using traditional shop tools.
Introduce a unit on inventing and innovation and require a product from
each student.
We
are entering the age of mass entrepreneurship, where small companies with the
ability to respond quickly to consumer needs will be rewarded. It will be an age of so called “black collar”
workers, so named after the peerless Steve Jobs and his characteristic black
turtleneck.
Desktop
manufacturing has the potential to change our educational purpose from helping
our students to become job seekers, to helping our students to become job
creators as they learn the principles of industrial design and go on to create
innovative products on their own.
Photo 10 - Testing the Product Prototype (Image Courtesy of Joshua Arigemma)
Stephen Portz is an Albert Einstein Distinguished Educator
Fellow, Prior to this
appointment, he worked for Brevard Public Schools in Florida where he has
taught Engineering and Technology for 25 years. sportz.einsteinfellow@gmail.com
Georgia Institute of Technology. He embraces 3D CAD, desktop manufacturing and open-source
electronics to develop products. joshua.aurigemma@gmail.com
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